![010 editor lz77 script 010 editor lz77 script](http://www.sweetscape.com/graphics/40largetext.png)
The problem may be that you're overwriting data from another file. The graphics themselves aren't compressed, the overlay they are in is compressed using JAP77 compression, however the overlays do not need to be re-compressed. I tried all the codecs LZ77/BatchLZ77/LZ77 type 10, LZ77 Type 11 and still nothing (game freezes). I've decompressed it using a CrystalTile2. Graphics are visible in the overlay file 9_0007. I tried to throw a ready graphics and game freezes. I do not know nothing about this compression. I found the subtitles exactly from the Main Menu The offset I found is pointing to the palette's location within the compressed data. Nice work!Įdit: It all makes sense now - the reason I hadn't found it was because the entire overlay was compressed, not just the graphic. Good grief, and here I had been trying to find it all by tracing the DMA copy command. To edit it in the Minimap Editor as shown in the screenshot, use NSMBe to replace the minimap files for one of the levels and 'LZ Compress' the NSC and NCG files. Decompressed all overlays within a SM64DS ROM and searched for the data from the above files, after decompressing the overlay no further compression had been applied to the files making it easy to find them Dump the raw data from memory (I've added a hex dump to binary option to the editor for the next revision), luckily this in the same format as stored in NSC, NCG and NCL files Used the Map and Palette viewers to work out starting locations the sizes of the files Used an emulator (I used NO$GBA debug but DeSmuME would probably work too) to find the locations of the map, tile and palettes within memory I found the title screen files using the following method: Start offset 0x2BF28 in decompressed overlay 7, length 480 bytes, uncompressed Start offset 0x3D0B0 in decompressed overlay 7, length 32640 bytes, uncompressed Start offset 0x30090 in decompressed overlay 7, length 1536 bytes, uncompressed The title screen image can be found at the following offsets within a decompressed Overlay 7 (EUR ROM): I use Super Mario 64 DS Editor for editing script, however is there a lot of bugs and freezes ] Skelux - You are a genius! Many thanks for this! I believe title screen graphics are stored in overlay 7, the palette for the title can be found at 0x1552F8 in an EU ROM, though I am unsure of the compression.
![010 editor lz77 script 010 editor lz77 script](http://www.sweetscape.com/graphics/80light.png)
The menu button graphics can be found in texBank_E.bmd. I've been working on this on and off, so far I have discovered that the Nintendo logo is at 0x8D8C4 in the ARM9 file. You might want to edit the E version of the ROM, because it has more characters in the font. Looking forward to see how you go about this. You can use the Super Mario 64 DS Editor to edit it. P.S Is there someone who knows about these things and could help me to find this?Ĭurrently I do translation for Super Mario Galaxy (Wii) for other language but I would like take care of this first. SCORES COPY ERASE/FILE OPTIONS (picture beside) I just found most of the graphics (subtitles) from the mini-games like:īut I need to find exactly these subtitles: I've lost two days to searching graphics from the main screen. Hello there! I would like to modify the title screen in Super Mario 64 DS. Main - General SM64DS hacking - Modify Title Screen i’m hoping this should take care of it but extensive testing is the key.Modify Title Screen - Kuribo64 Views: 17,529,577Ġ users reading Modify Title Screen | 1 guest change so that I gets initialized from the calling script - this is awesome, now we don’t need to use extra variable to pass I into another script!Ī note on multiline editing: i removed the ability to select an empty line (which is what caused issues) and added a bunch of boundary checks.fix for S not getting a copy of I variable.fine faders not working properly with levels higher 127 - fixed.G.BTN.PR and G.FDR.PR will now work on disabled controls.documentation on LSH and RSH fixed (thanks PN.HERE not updating tracker view fixed.commented out lines should properly move now.multi line editing should not cause freezing now.hopefully the next beta won’t take this long. Sorry this took a bit longer than anticipated, it’s quite weird how there seems to be not enough time for anything now that i’m not working.